Yes, Hytale fully supports crossplay.
Yes, Hytale supports full crossplay across PC, Mac, Linux. This means you can play with friends regardless of their platform. Multiplayer is fully supported across Windows, Mac (with a M1/M2/M3 chip), and Linux natively, as these all fall under the PC platform. However, cross-progression is not available at this time.
Hytale is available on the following platforms:
Hytale features robust multiplayer support from day one of Early Access. The game uses server-based architecture for everything - even single-player creates a local server. Multiplayer supports all the features currently in the game, such as Exploration/Creative modes, PvE/PvP and modding. You can host your own server for free, join public community servers, or use paid third-party hosting services.
Hytale is fully playable solo. Both Exploration Mode and Creative Mode can be played offline or online alone. When playing solo, the game creates a local server just for you, using the same architecture as multiplayer but without other players.
Hytale does not support local split-screen co-op. All multiplayer features are online only, requiring each player to have their own device and a copy of the game.
The Early Access version is explicitly described by the developers as 'raw and broken' with 'bugs, rough edges, unbalanced content, and frequent updates that break things.' The team is however extremely actively communicating and releasing patches to fix issues and add new content. Consoles support is one of those missing features at launch, being currently a 'very distant goal' with no timeline.
Not yet, as crossplay and multiple platforms don't exist. When console and mobile versions eventually release, cross-progression details haven't been announced.
Yes, Hytale supports full crossplay between Windows, Mac, and Linux versions. Mobile and console support is coming, but there is no official release date at the time of writing.
No, Hytale is not free to play. You must purchase one of three Early Access editions: Standard ($19.99), Supporter ($34.99), or Cursebreaker Founders Pack ($69.99). All editions grant full game access - higher tiers only provide cosmetic bonuses.
There is no release date or timeline. The developers have stated console and mobile are 'very distant goals' that will only be pursued after the PC version is significantly more polished. This could take years.
Yes, you can host your own Hytale server for free from day one. The game is designed with server architecture at its core. You can also use paid third-party hosting services for convenience.
Yes, Hytale has full modding support at Early Access launch, including official tools, APIs, and documentation. However, modding features are described as 'decent but not where we want them long term.' The developers are actively working on improvements.
Exploration Mode, Creative Mode, and Modding tools. Adventure Mode and official Minigames are NOT included at launch and will be added in future updates. Expect bugs, rough edges, and frequent updates that may break saves.
No, Hytale is not available on Steam at Early Access launch. The game is exclusively distributed through the official Hytale launcher. According to the developers, Steam currently doesn't support some of Hytale's modding features, but they are in contact with Valve to see what's possible for the future. For now, you must purchase and download the game through hytale.com.
Hytale had a dramatic development journey. Initially announced in 2018, Riot Games acquired the team in 2020 and funded development, spending over $100 million. On June 23, 2025, Riot cancelled the project and planned to shut down Hypixel Studios. Two weeks later, original founders Simon Collins-Laflamme and Philippe Touchette reacquired the IP from Riot Games, reformed Hypixel Studios as an independent company, rehired 30 developers, and committed to 10 years of personal funding. They abandoned the newer cross-platform engine and returned to a 4-year-old legacy build to launch Early Access as quickly as possible on January 13, 2026.
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