Yes, Shift At Midnight supports crossplay, but only partially.
Partially — Shift At Midnight supports limited crossplay, so only some platforms play together. Cross-progression is limited — your progress only carries between some platforms, not all of them.
Shift At Midnight is available on the following platforms:
| PC (Steam) | PC (MS Store) | Xbox Series | |
|---|---|---|---|
| PC (Steam) | No | No | |
| PC (Microsoft Store) | No | Yes | |
| Xbox Series X/S | No | Yes |
| PC (Steam) | PC (MS Store) | Xbox Series | |
|---|---|---|---|
| PC (Steam) | No | No | |
| PC (Microsoft Store) | No | Yes | |
| Xbox Series X/S | No | Yes |
| Feature | Supported | Details |
|---|---|---|
| Crossplay | Partial | Only some platforms play together — see the matrix above. |
| Cross-Progression | Partial | Saves only carry between some platforms — see the matrix above. |
| Split Screen / Couch Co-op | No | Online multiplayer only — no shared-screen play. |
Partially — Shift At Midnight has limited cross-progression. Your progress carries between some platforms but not others, so check the matrix above before you buy on a second platform.
Within Microsoft's ecosystem, Xbox Play Anywhere keeps saves and achievements synced between the Xbox Series X|S version and the Windows (Microsoft Store) version. The Steam version keeps its own separate progress — nothing carries between Steam and the Xbox / Game Pass side.
No — Shift At Midnight does not offer split screen or couch co-op. To play together, each player needs their own system running the game.
There is no local co-op or split-screen. Co-op is online only, so each player needs their own device, their own copy and ideally a microphone for the proximity chat.
Shift At Midnight is an online co-op detective horror game published by Kwalee and developed by Bun Muen. You work randomly generated shifts, investigating customers to identify the ones only pretending to be human, and a single mistake forces the group to board up, set traps and hide. It launched on 22 July 2026 on Steam, Xbox Series X|S and PC Game Pass / Microsoft Store. Xbox console and PC Game Pass players share one crossplay pool through Xbox Play Anywhere; the Steam version connects only to other Steam players, exactly as the developer confirmed before launch.
Shift At Midnight launched day one on Xbox Game Pass, on both console and PC. It is also an Xbox Play Anywhere title, so one Microsoft Store purchase covers both the Xbox and Windows versions. The practical rule: if your friends play on Xbox or Game Pass, get the Microsoft Store / Game Pass version; if they play on Steam, buy it on Steam. The most common cause of 'can't join my friend' is simply being on opposite sides of that split.
The game is designed and marketed around three-player co-op, but a patch on 23 July 2026 added the option to raise a lobby's cap to six players. A public server browser is available on Steam only. Launch week also brought networking fixes — one patch addressed lobby-creation failures in some regions — so make sure everyone is up to date before troubleshooting anything else.
Partially. Xbox Series X|S and the PC Game Pass / Microsoft Store version play together through Xbox Play Anywhere. The Steam version is a separate pool — Steam players can only play with other Steam players.
No. The developer confirmed that Steam players only play with other Steam players, while Xbox and PC Game Pass players share their own crossplay pool. No timeline has been announced for connecting the two.
Yes. It launched day one on Game Pass (22 July 2026) for both console and PC, with Xbox Play Anywhere support — one purchase covers the Xbox and Microsoft Store PC versions, with synced saves.
It is designed around three-player co-op, but a patch on 23 July 2026 lets hosts open a lobby to up to six players. A single-player option is also available if you want to work a shift alone.
No. Co-op is online only, so every player needs their own device and their own copy of the game.
Yes, it uses in-game proximity chat, so how close you are to teammates affects what they hear. A microphone is effectively required to play co-op well.
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