No, We Are So Cooked does not support crossplay.
No, We Are So Cooked does not support crossplay at this time. Players are limited to playing within their own platform's ecosystem. Cross-progression is not supported, so your saves stay tied to the platform you play on.
We Are So Cooked is available on the following platforms:
| Feature | Supported | Details |
|---|---|---|
| Crossplay | No | Players are limited to their own platform. |
| Cross-Progression | No | Saves and unlocks stay tied to each platform. |
| Split Screen / Couch Co-op | No | Online multiplayer only — no shared-screen play. |
No — We Are So Cooked does not support cross-progression. Saves and unlocks stay tied to the platform where you earned them.
No — We Are So Cooked does not offer split screen or couch co-op. To play together, each player needs their own system running the game.
Not applicable. We Are So Cooked is announced only for PC (Steam), so there are no other platforms to cross-play with. If console versions are announced later, cross-platform support would be a question for then.
We Are So Cooked is a 1-4 player physics-stealth game where the objective is simply to get a body to the exit. Ragdoll physics, onlookers, obstacles and miscommunication all conspire to expose you, so success comes down to careful (and often chaotic) coordination between players. It's drawn comparisons to Gang Beasts meets Garry's Mod.
It supports one to four players, so you can attempt the job alone, though it is built around co-op chaos with friends.
We Are So Cooked is developed by Dwarven Brothers and published by 1312 Interactive, launching October 15, 2026 on PC via Steam after going viral in playtests.
It's PC-only (Steam), so crossplay does not apply — there are no other platforms to play across. No console versions have been announced.
October 15, 2026, on PC via Steam.
One to four. It's built for co-op, but supports anywhere from a solo attempt to a full four-player crew.
A co-op physics-stealth game where you and up to three friends try to get a body to the exit without getting caught, using ragdoll physics — often compared to Gang Beasts meets Garry's Mod.
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